AI Insights · Timothy · October 2022
Top 5 Voxel Games on iOS in Finland - Q3 2022
An overview of the performance of the top 5 voxel games on iOS in Finland during Q3 2022, based on data from Sensor Tower.
The third quarter of 2022 saw interesting trends in the performance of top voxel games on the iOS platform in Finland. Here, we review the weekly downloads, revenue, and active user metrics for the top five voxel games: Crossy Road, Minecraft, MultiCraft — Build and Mine!, Block Craft 3D: Building Games, and Pixel Gun 3D: Online Shooter.
Crossy Road
Crossy Road from HIPSTER WHALE saw its weekly revenue fluctuate, peaking at $29 in the first week of August and closing the quarter at $26. Weekly downloads experienced a notable increase, reaching 461 in mid-September. Active users showed a slight peak in mid-September at 2K before stabilizing around 1.7K towards the end of the quarter.
Minecraft
Minecraft from Mojang maintained strong weekly revenue, peaking at around $1.5K in mid-July and ending the quarter at approximately $1.1K. Weekly downloads remained relatively stable, fluctuating between 179 and 267. Active users showed a steady presence, maintaining around 28K to 29K throughout the quarter.
MultiCraft — Build and Mine!
MultiCraft — Build and Mine! from MultiCraft Studio did not generate revenue during this period. Weekly downloads saw minor fluctuations, peaking at 242 in early August. Active users trended slightly downward from 1.5K in July to 1.3K by the end of September.
Block Craft 3D: Building Games
Block Craft 3D: Building Games from Wildlife Studios experienced varied weekly revenue, with a high of $36 in mid-August and ending the quarter at $8. Downloads showed an upward trend mid-quarter, peaking at 194 in mid-September. Active users increased from 1.3K in early July to 1.5K by the end of September.
Pixel Gun 3D: Online Shooter
Pixel Gun 3D: Online Shooter from Cubic Games saw a significant peak in weekly revenue at $234 in mid-July. Downloads peaked at 185 in the same period. Active users showed a peak of 1.9K in late July, gradually declining to around 1.5K by the end of the quarter.
This data is sourced from Sensor Tower, providing comprehensive insights into app performance. For more detailed analytics, visit Sensor Tower.